Spiel 2: Eldar vs. Space Wolves.
Im zweiten Spiel konnte ich gegen die Best-Painted-Armee des Turniers, großartig bemalte Space Wolves, antreten. Weiterlesen
Spiel 2: Eldar vs. Space Wolves.
Im zweiten Spiel konnte ich gegen die Best-Painted-Armee des Turniers, großartig bemalte Space Wolves, antreten. Weiterlesen
Summer is ending and for Warhammer 40K, the next big FAQ is approaching, most likely in September after the NOVA Open tournament in Washington DC.
The NOVA Open will probably also shine a light on an issue that hopefully will get addressed in the upcoming FAQ for Warhammer 40K. Or, perhaps in the 2018 Chapter Approved later this year, though the FAQ in April demonstrated Games Workshop’s willingness to tackle issues in 40K with these updates.
The issue I am talking about is the abundance of lists built on a) a Knight Castellan (typically House Raven), b) Blood Angels (typically Jump Pack Captains with SS/TH) and c) an Imperial Guard Brigade or Battalion for command points (or CP).
For the NOVA invitational, lists similar to this allegedly make up 50%+ of the field, and probably more if we’d simplify this list to a concept of „very good, CP-hungry units/detachments + Imperial Guard CP farm“.
To me, this appears to be the kind of issue Games Workshop’s rules team might want to tackle this fall, just as they did with Smite, the „rule-of-three“ or 1st-turn deepstriking in the past (though, clearly, I could be completely wrong here).
Is the solution a points increase to the Knight Castellan and/or the Blood Angels Thunderhammer-Captain?
Maybe, though I think the units as such are fine. The biggest problem is the ability of these lists to (re-)generate near unlimited CPs for very good stratagems, allowing them to use expensive, „game-changing“ stratagems every turn.
A Blood Angels Captain using Wings of Fire, Descent of Angels, Red Rampage and Honour the Chapter all in one go (7 CP) would leave most „normal“ armies near-out of CPs, having spent all on a single action of one character.
No „normal“ Knight army could possibly afford to use Rotate Ion Shields, Order of Companions and Machine Spirit Resurgent on a Dominus-Class Knight turn after turn after turn.
With the Imperial Guard, providing an additional supply of CPs and, more importantly, „farming“ (e.g. regenerating) CPs from the Warlord Trait Grand Strategist and the Relic Kurov’s Aquila (plus the Blood Angels‘ Veritas Vitae), this kind of army can do all of that, simultaneously, effortlessly, through all game turns.
Here’s my idea on how Games Workshop should tackle this. But a few caveats first.
Anyhow.
Make Command Points and, perhaps even more importantly, Command Point regeneration faction-specific.
In other words, an army from three different factions (say, Catachans, Blood Angels and House Raven) would work with three separate command point pools for each of their detachments.
The army consists of:
This army would bring 12 „Catachan CP“ (useable on generic Astra Militarum Stratagems and the Catachan-specific one), 5 „Blood Angel CP“ and 0 „House Raven CP“, +3 CPs to the faction of this army’s warlord.
Moreover, if this army featured a Grand Strategist Warlord, Kurov’s Aquila and Veritas Vitae, the Grand Strategist would only roll for „Catachan CP“ spend on Astra Militarum Stratagems, the Veritas Vitae would only roll on „Blood Angels CP“ spend on Blood Angels Stratagems and Kurov’s Aquila would turn all CPs gained as a result of the opponent playing stratagems into „Catachan CP“.
The army consists of:
Etc..