Archiv der Kategorie: Warhammer 40K 8th Edition

8th Edition Re-Rolls Are Weird
I had a chance to play my first game of 8th Edition Warhammer 40K.
Overall, it’s been a blast!
However, I must note that the new way of doing re-rolls can be decidedly weird in the new edition. It matters, because re-rolls are very common in the game. Having characters with aura-effects for re-rolls near units seems to be a major design feature of the new 40K. Weiterlesen

Information about Warhammer 40K 8th Edition from the Live Q&A
I listened in on Games Workshop’s live Q&A on the new edition of Warhammer 40K. Here are my notes, in case you’re interested.
Rule Changes
- Rules from the Warhammer Community Preview Article are still in.
- Armour Values for Vehicles are gone. Vehicles use a stat line like other models.
- Vehicles will become less effective and “lose” abilities/stats similar to how big monsters in Warhammer Age of Sigmar become less effective as they take wounds.
- Each vehicle will be affected differently and in a unique manner.
- Monsters will work very similar to vehicles (and vice versa).
- The new Edition still uses D6.
- An average game of, say, around (currently) 1500 points will last about 90 minutes on average (about half of what it takes now).
- New version is designed with 3-ways-to-play in mind with strong support for narrative play planned.
- There will be two sets of point values for units/models.
- One called „power level“ for narrative play. Very „rough“, not taking into account individual equipment, etc.., but allowing „rough“ balance.
- For „Matched Play“, point values go into all the granular details of individual weapons, etc.
- Key words are used to define abilities (i.e. a Space Marine Captain may buff units with the „Adeptus Astartes“ keyword, but not, say, Imperial Guard).
Command Points & Army Organisation
- Command Points are a new mechanism to make the game more tactical and better reflect army selection (narrative & matched play).
- Narrative and matched play requires armies to be “battleforged” (organised long detachment rules).
- Compliance with detachment rules will give an army command points.
- Lots of detachments/force organisations will be available.
- One command point per phase.
- Command points can be used, for example, to re-roll dice, interrupt actions of an opponent during an opponent’s turn, etc.
- “Generic” Command points will be in the general rules and army specific command points will be featured in future Codexes to reflect the flavor of different armies Codexes as a product will still exist (including command point rules).
Rules & Codexes
- On launch there will be 5 books: Space Marines, Forces of the Imperium, Xenos, ??, ?? to cover all armies at launch (cheaper than Codexes). These include points.
- Expansions such as Planetstrike and Cities of Death will reappear eventually (as well as new narrative supplements).
- free core rules will be available digitally. GW stores and stockists will have a limited supply of printed free rules.
- A Warhammer 40K app with army builder is being worked on, but will not be available on launch.
- No currently existing factions and models will disappear (no „Bretonnians“).
Matched Play and Tournaments
- Matched Play section will be updated annually (along the lines of Age of Sigmar General’s Handbook), including adjustment of point values.
- New Edition was playtested by external playtesters (e.g. Frontline Gaming, etc..) as well as internal playtesters.
- There are no specific tournament rules over and beyond „Matched Play Rules“ (but guidelines/recommendations to help tournament/event organisers).
Story & Other Things
- New faction(s) coming, including at least one at launch.
- A design goal to position Chaos more fully as the main antagonist.
- White Scars still exist (despite being absent from the new map).
Codex Refund
- If you bought a Warhammer 40K Codex or rulebook within 8 weeks of last Saturday’s announcement of the new edition, you can contact Games Workshop customer service for a voucher.