Star Wars, Star Wars Legion, Uncategorized

Fantasy Flight Games announced Star Wars Legion Miniatures Wargame

“It was I who allowed the Alliance to know the location of the shield generator. It is quite safe from your pitiful little band. An entire legion of my best troops awaits them.”
–Emperor Palpatine, Star Wars: Return of the Jedi

Shouts and screams echo around you—the din of pitched battle. The air smells acrid from blaster fire as lasers hiss past your squad. A scout trooper roars past on a 74-Z speeder bike, weaving between trees and firing at someone you can’t quite see through the underbrush. You raise your blaster and fire in the same direction, hoping to avoid any shrapnel. Ahead, you see Darth Vader, towering over a group of fallen Rebels strewn across the forest floor. He flicks his lightsaber forward, and your platoon charges…

Fantasy Flight Games is proud to announce Star Wars™: Legion, a new miniatures game of infantry battles that invites you to join iconic heroes and villains, lead your troopers into battle, and battle for the fate of the Star Warsgalaxy. With Star Wars: Legion, you can build and paint a unique army of miniatures. You can command your troops in battle and devise masterful tactics. And you can conquer your opponent’s army to bring victory to the light side or the dark side!

With thirty-three unpainted and easily assembled miniatures, and all the cards, movement tools, tokens, and terrain that you need for battle, the Star Wars: Legion Core Set is the perfect way to bring Star Wars battles to your tabletop.

If you’re here with us at Gen Con 50 in Indianapolis, head to our booth to get your first taste of Star Wars: Legion, but in the meantime, read on!

Charge into Battle

Star Wars: Legion casts you as a commander in the heat of battle, pitting the Empire’s finest against the ragtag forces of the Rebellion. You’ve received your objectives from high command, and the tactics that you execute in battle will determine if you can restore freedom to the galaxy or crush the resistance of the Rebel Alliance forever.

The heroes, villains, vehicles, and squads of troopers that you command are the heart of your army, and each round, you’ll command your units to press your advantage. Whether your unit is a squad of Stormtroopers or a salvaged Rebel AT-RT, each unit can take two actions to march across the battlefield, launch a devastating attack, take careful aim, dodge away from enemy fire, take a moment to recover, or hold their action until the optimal moment.

Movement in Star Wars: Legion is fast and organic as you maneuver your troops around the battlefield using jointed movement tools. Unlike many miniatures games, you don’t need to measure movement for every miniature in a unit! Once you’ve measured movement for your unit leader, you simply pick up the other soldiers in the unit and place them in cohesion with the unit leader.

Not only does this make movement fast and intuitive, it lets you strategically position your troops to take cover from blaster fire or control strategic terrain. Sending your Stormtroopers charging into just the right place to line up a devastating crossfire or catching your opponent’s forces between Luke Skywalker and a powerful AT-RT walker are some of the game-changing moves that can turn the tide and decide the fate of the galaxy in any game of Star Wars: Legion!

Movement and positioning are important, but you’ll need to send your troops forward if you’re going to defeat the enemy army. Combat in Star Wars: Legion is driven by the weapons each soldier wields—whether you’re firing blasters, throwing grenades, igniting vehicle-mounted flamethrowers, or drawing a lightsaber. For every attack, you’ll choose the weapons you want your soldiers to use, adapting to the evolving battlefield by choosing between a blaster and a rocket launcher, for example.


Each of the four Rebel Troopers chooses to use an A-280 Rifle, contributing a total of four black dice to the attack. The 74-Z Speeder Bikes unit will roll a defense die for each hit.

Just as important as choosing which weapon you use is choosing when to attack. If your opponent is taking cover behind terrain or prepared to dodge your attack, then it may be better to reposition your unit and maneuver your forces to create a better opportunity for your onslaught. The choices you make will govern the fates of your soldiers—but if you lead them wisely, then victory is assured! For more information about movement and combat, visit the Star Wars: Legion minisite and keep an eye out for future in-depth previews.

Command Your Troops

To win the battle, your troops will need to move and attack, but first they need orders—and that can be challenging at times during the heat of battle. Luckily, you have your army’s commander to ensure you can activate your units at the critical times.

While every unit you control on the battlefield will activate each round, the command system for Star Wars: Legion presents you with the opportunity to outmaneuver and outthink your opponent. Adapting to the changing tides of battle is one of the things that separates truly great commanders from lesser officers.

You can find more details about the command system and ordering your troops on the Star Wars: Legion minisiteand in future articles!

Build Your Army

Like other miniatures games, Star Wars: Legion also gives you the chance to build a unique army. Before the game begins, you’ll select the exact heroes, villains, troopers, and vehicles that you want to use. Within the Core Set alone, you already have choices to make with thirty-three miniatures, including Luke Skywalker, Darth Vader, Rebel Troopers, Stormtroopers, an AT-RT, and 74-Z Speeder Bikes.

While the Core Set gives you everything that you need for your first battles, you’ll find even more options as you expand from there. You may choose to build an army that uses swarm tactics with large numbers of troopers, or you may focus on the improved armor and firepower of vehicles, but whether you’re planning a small-scale skirmish or a pitched battle between dozens of units, the game allows you to build an army that fits the way you want to play.

The choices and customization don’t stop there, either. Every unit in Star Wars: Legion has the option for you to tweak it to fit your preferences and playstyle with upgrade cards. You may upgrade Darth Vader with the ability to throw his lightsaber, load a rotary blaster onto your AT-RT, bring heavy weapons specialists into your trooper unit, or equip your 74-Z Speeder Bikes with long-range comlinks. No matter how you upgrade your units, every upgrade card is another step to making your army different.

 

And of course, perhaps the most entertaining step of army building for many players is to paint and customize your miniatures! All Star Wars: Legion minis come unpainted, so after you assemble your army, you’ll be able to paint them to create a truly unique army and bring the Star Wars galaxy to your tabletop. Although you don’t need to paint your army, many players find it more enjoyable to play with a painted army—and we’ll have plenty of articles and video tutorials to support your painting in coming months, including help for beginners. Even if you’ve never played a miniatures game or painted an army before, the Star Wars: Legion Core Set is the perfect entrypoint to the hobby.

Build. Command. Conquer.

Your troopers’ boots are on the ground, and battle is about to be joined. If you’re with us at Gen Con 50 in Indianapolis, head over to the Fantasy Flight Games booth to be among the first to experience the infantry battles of Star Wars: Legion!

Take command of your forces and give the order to charge—the Star Wars: Legion Core Set (SWL01) is scheduled to be released in early 2018.

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Imperial Assault Trandoshan Hunters
Imperial Assault, Miniature Painting, Star Wars

Painting Table – Imperial Assault Trandoshan Hunters – Completed

Imperial Assault Trandoshan Hunters

I have been busy finishing my Trandoshan Hunters for FFG’s Imperial Assault.

The main steps were all laid out in my first article. What was left to do where some small highlights, for example in the eyes, a bit of cleaning up and re-basing the miniatures on Citadel 25mm bases with a bit of scenery.

Voila! My Trandoshan Hunters ready to hunt down some Rebels.

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Those are definitely a lot of fun to paint. I cannot recommend them enough!

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Imperial Assault, Miniature Painting, Star Wars

Painting Table – Imperial Assault Nexu Completed

After painting the Nexu for Imperial Assault, I decided to rebase the miniature (or all my Imperial Assault miniatures), as I am not a fan of the supplied flat bases.
P1040581Specifically, I used Games Workshop’s Citadel 50mm round bases, identical in size to the Nexu-bases from the Imperial Assault box, and made simple, unobstrusive grey bases with sand painted with a base coat of Skavenblight Dinge, a dry brush of Administratum Grey and some green Games Workshop flock.
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The most difficult part by far was to get the Nexu off their old bases.

Fantasy Flight Games‘ plastic can be surprisingly tough to cut through and file off the miniature. The process even murdered my old Citadel clippers, after which I switched to proper tools to get the Imperial Assault Miniatures off the old bases.
P1040590On to painting more Imperial Assault miniatures …

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Star Wars, The Force Awakens, X-Wing

New TIE/FO Fighter for the X-Wing Miniatures Game

New TIE/FO Fighter expansion

Just like the T-70 X-Wing, the new TIE/FO Fighter gets its own little expansion pack with the coming releases for the X-Wing Miniatures Game.

Those names will take some getting used to. Not nearly as elegant, I think, as … say … TIE-Intercepter or TIE-Advanced.


New TIE/FO Fighter Pilots

One pilot exclusive to the TIE/FO Fighter expansion will be the „Omega Leader“.

Omega Leader

Similar to the top pilot from the new X-Wing core set, the „Omega Ace“, the ability of the „Omega Leader“ makes use of the new TIE/FO Fighters ability to use target locks, despite having no ability to carry torpedos or missiles.

Giving target-lock to a ship without missiles and only two attack dice is, on the face of it, a minor advantage, but adding more unique abilities based on the TIE/FO Fighter’s target lock could potentially change things up in interesting ways.


New Upgrade Cards

The TIE/FO Fighter expansion seems to include two unique new upgrade cards, including the second tech upgrade seen in the game: the Comm Relay.

Comm Relay Tech Upgrade

There is also a new elite talent, Juke, which seems to read as follows:

Small ships only

When attacking, if you have an evade token, you may change 1 of the defender’s [evade]-result to a [eye]-result. 

2 points

So … an offensive use for evade tokens and the ability to stash one evade token. Interesting stuff.

Fantasy Flight Games clearly put a lot of thought into this, to present players with new and unique puzzles for finding interesting synergies and squadrons.

I am looking forward to this!

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K-Wing, Star Wars, X-Wing

K-Wings, SLAM, Bombs and a Nerf

It appears, the K-Wing bomber for X-Wing, a ship I have been grappling with recently, received a nerf for its unique SLAM action and the use of bombs.

While I understand the ruling, I do think that it is unfortunate, as this makes it even less likely, that the K-Wing will spearhead a renaissance of bombs in the X-Wing miniatures game.


What is SLAM?

K-Wing SLAM ActionThe new, and thus far unique to the K-Wing, ability to SLAM, allows the ship a second movement, in addition to its first movement, at the price of being unable to shoot in the same turn.

While this is (and remains) a useful tool to get out of a tight spot, FFG’s previews mostly emphasised the SLAM action as a way to drop bombs and ordenance on your opponent.

Blow is a little diagram showing how FFG originally thought SLAM ought to be used to drop a bomb, specifically a Seismic Charge in this example.

swx33-slam-action-diagram2

The K-wing races past an Imperial squadron, dropping Seismic Charges in front of a half-dozen TIEs.


What is the Nerf?

Bombs like these Seismic Charges or Ion Bombs are, following the rules, dropped as the player reveals his or her maneouver dial.

Strictly speaking, there is no „reveal“ of a dial on the second part of the SLAM action.

Now FFG has decided to go against the example they presented in the previews, ruling that bombs after the first move – in the middle of a SLAM – is no longer permitted.

Slam action


Closing Thoughts

There is, in a strictly legal reading of the rules, sense behind this decision. There is no „reveal“ of a maneouver dial. Limiting the ability to drop bombs to the precise conditions outlined on the card will avoid unnecessary arguments about the rules.

At the same time, I think it is a pity, because FFG clearly „wanted“ to have it differently, and bring bombs back into the game in new and interesting ways.

I cannot help but think, that the rules-writers at FFG dropped the ball with the new SLAM action here.

  • The rule’s wording already led to plenty of debates, despite having only been in the game for less than a month.
  • The intended utility for SLAM as a delivery for bombs is now near zero.
  • Only the added cost of Advanced SLAM will even allow you to do anything a regular bomber cannot do.

I highly doubt we’ll see another Ship for the X-Wing miniatures game with SLAM in the future, and if we did, it would need pilot abilities to circumvent the odd restrictions written into the SLAM rules themselves.

Clearly a missed opportunity.

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