Den Sommer über habe ich fast ausschließlich Genestealer Cults gespielt. Die Armee macht richtig Spaß, auch wenn ich damit auf Turnieren immer mal wieder Zeitprobleme hatte und nie so richtig erfolgreich damit war. Jetzt, da die neuen Space Marines vor der Türe stehen, scheint es, als könnte die Zeit für die Genestealer Cults als Turnierarmee ohnehin ausklingen. In jedem Fall bringe ich die 3-bis-4-armigen Aufständischen noch einmal für eine letzte Runde nach Worms zum GT West. Weiterlesen
Along with previews of new Primaris Space Marines, Games Workshop released a cryptic video teaser for a product called „Psychic Awakening“ coming this fall.
Speculating, I think it is a fair guess that Psychic Awakening will introduce the Warhammer 40K equivalent of a model range introduced to Warhammer Age of Sigmar in recent years: Endless Spells. Weiterlesen
Mr. Ramsay at the Competitive 40K facebook group went through all the army lists submitted for the upcoming 2019 ETC, counting the more popular models that will be used at the event. All credit to him (I did not verify his count). I found the numbers quite interesting.
For reading this, there are 36 teams of 8 players competing at the event. Each team can only make use of each codex once. Thus there are, at most, 36 Chaos Space Marine armies, 36 Drukhari armies, etc.. . If a players uses, say, both a Chaos Space Marines and a Chaos Daemons detachment, his team-mates cannot use either codex.
58 Imperial Knight Crusaders
21 Imperial Knight Wardens
12 Imperial Knight Gallants
4 Imperial Knight Castellans
1 Imperial Knight Errant
1 Imperial Knight Valiant
3 armigers Helverins
1 armiger Warglaive
3 Shadowsword Superheave tanks
76 „Smash Captains“ from various Chapters
58 Leman Russ tank commanders, including Pask
21 Custodes Shield Captains
12 Colonel Straken
2640 Guardsmen (incl. Conscripts)
240 Space Marine Scouts
10 Devastator Marines
2 Leman Russes
9 Repulsor Tanks
6 Sisters of Battle Rhinos
1 Space Marine Rhino
Zero Predators, Land Raiders, Vindicators, Tactical Marines or Space Marine Flyers
6 Renegade Knights
3 Renegade Armigers
47 Daemon Princes
34 Lord Discordants
1987 Plague Bearers
661 Chaos Cultists
513 Blood Letters
70 Chaos Space Marines
3 Chaos Rhinos
102 Harlequin Skyweavers
31 Swooping Hawks
60 Dark Reapers
30 Fire Prisms
20 Night Spinners
36 Wave Serpents
82 Crimson Hunter Exarchs
23 Crimson Hunters
58 Razorwing Jetfighters
20 Hemlock Wraithfighters
12 Voidraven Bombers
Zero Wraithknights, Wraithguard or Wraithblades
Zero Shining Spears, Warp Spiders, Striking Scorpions or Fire Dragons
33 Genestealer Cult Patriarchs
53 Big Meks
35 Ork Warbosses
10 Flying Hive Tyrants
1 Old One Eye
2038 Ork Boyz
1166 Genestealer Acolyte Hybrids
828 Tactical Drones
197 Smasha Guns
23 Doomsday Arks
5 Traktor Cannons
9 Doom Scythes
3 Wazboms Blastajets
Zero Carnifexes, Trygons or Mawlocs
Spiel 3: Eldar vs. Space Wolves
Obwohl ich zwei Spiele gewonnen hatte, war mein letztes Match, erneut gegen Space Wolves, mein leichtester Sieg im Turnier. Weiterlesen
Spiel 2: Eldar vs. Space Wolves.
Im zweiten Spiel konnte ich gegen die Best-Painted-Armee des Turniers, großartig bemalte Space Wolves, antreten. Weiterlesen
Castellan Knights and Smash-Captains Everywhere!
Summer is ending and for Warhammer 40K, the next big FAQ is approaching, most likely in September after the NOVA Open tournament in Washington DC.
The NOVA Open will probably also shine a light on an issue that hopefully will get addressed in the upcoming FAQ for Warhammer 40K. Or, perhaps in the 2018 Chapter Approved later this year, though the FAQ in April demonstrated Games Workshop’s willingness to tackle issues in 40K with these updates.
The issue I am talking about is the abundance of lists built on a) a Knight Castellan (typically House Raven), b) Blood Angels (typically Jump Pack Captains with SS/TH) and c) an Imperial Guard Brigade or Battalion for command points (or CP).
For the NOVA invitational, lists similar to this allegedly make up 50%+ of the field, and probably more if we’d simplify this list to a concept of „very good, CP-hungry units/detachments + Imperial Guard CP farm“.
To me, this appears to be the kind of issue Games Workshop’s rules team might want to tackle this fall, just as they did with Smite, the „rule-of-three“ or 1st-turn deepstriking in the past (though, clearly, I could be completely wrong here).
The Command Point Problem
Is the solution a points increase to the Knight Castellan and/or the Blood Angels Thunderhammer-Captain?
Maybe, though I think the units as such are fine. The biggest problem is the ability of these lists to (re-)generate near unlimited CPs for very good stratagems, allowing them to use expensive, „game-changing“ stratagems every turn.
A Blood Angels Captain using Wings of Fire, Descent of Angels, Red Rampage and Honour the Chapter all in one go (7 CP) would leave most „normal“ armies near-out of CPs, having spent all on a single action of one character.
No „normal“ Knight army could possibly afford to use Rotate Ion Shields, Order of Companions and Machine Spirit Resurgent on a Dominus-Class Knight turn after turn after turn.
With the Imperial Guard, providing an additional supply of CPs and, more importantly, „farming“ (e.g. regenerating) CPs from the Warlord Trait Grand Strategist and the Relic Kurov’s Aquila (plus the Blood Angels‘ Veritas Vitae), this kind of army can do all of that, simultaneously, effortlessly, through all game turns.
Should Command Points be Faction-Specific?
Here’s my idea on how Games Workshop should tackle this. But a few caveats first.
- This should probably be an event/tournament-only recommendation, similar to the „rule of three“. The extra bookkeeping is probably unnecessary outside competitive events.
- This should clearly be a „beta-rule“ giving people the opportunity to test things (and TOs the option to ignore it).
- This is just my opinion on this. YMMD.
Make Command Points and, perhaps even more importantly, Command Point regeneration faction-specific.
- CPs should be tied to the faction that brings these CPs into the army, allowing these points to be spend only on Stratagems from and for this faction.
- CP farming should only work on CPs/Stratagems from the faction that brings the CP regenerating rule to the army, or, if it is gaining CPs from Stratagems spend by your opponent, convert them into CPs for that particular faction in your army.
- The three „free“ CPs for bringing a battleforged army are assigned the faction of the army’s (true) Warlord.
In other words, an army from three different factions (say, Catachans, Blood Angels and House Raven) would work with three separate command point pools for each of their detachments.
The army consists of:
- A Catachan Brigade Detachment
- A Blood Angels Battalion Detachment
- A Super Heavy Auxiliary House Raven Castellan Knight
This army would bring 12 „Catachan CP“ (useable on generic Astra Militarum Stratagems and the Catachan-specific one), 5 „Blood Angel CP“ and 0 „House Raven CP“, +3 CPs to the faction of this army’s warlord.
Moreover, if this army featured a Grand Strategist Warlord, Kurov’s Aquila and Veritas Vitae, the Grand Strategist would only roll for „Catachan CP“ spend on Astra Militarum Stratagems, the Veritas Vitae would only roll on „Blood Angels CP“ spend on Blood Angels Stratagems and Kurov’s Aquila would turn all CPs gained as a result of the opponent playing stratagems into „Catachan CP“.
The army consists of:
- A Black Heart Drukhari Spearhead Detachment with an Archon as Warlord with Labyrinthine Cunning (1 + 3 = a total of 4 „Black Heart CPs“, since it includes the Warlord. Labyrinthine Cunning would regenerate only opponents‘ and „Black Heart CPs“ into new „Black Heart CPs“).
- A Prophets of Flesh Battalion Detachment (5 „Prophets of Flesh CP“).
- An Craftworlds Alaitoc Air Wing Detachment (1 „Alaitoc CP“).
Let me know what you think!
The rush of 8th edition codex books has been impressive. While I patiently wait for the Space Wolves book to drop, the most recent release, Craftworld Eldar, looks so cool, I picked up at the book, dusted my Eldar off and drafted a list. Weiterlesen
Games Workshop published another preview for the upcoming Astra Militarum Codex. The strategem „Send in the Next Wave“ caught my attention.
Question: Would you have to pay for this new unit with Reinforcement Points?
Let’s look at the rules for Reinforcement Points:
The key sentence here is „Sometimes a psychic power or ability will allow you to add units to your army, or replace units that have been destroyed.“
The second half of the sentence clearly describes the effect of this strategem.
Thus it would seem that the Reinforcement Points rule applies and you would have to pay for this replacement of a previously lost unit through the use of a strategem.
And there are even some FAQs that go with it!
What do you think?