Harlequins, Hobby, Warhammer 40K, Warhammer 40K 8th Edition

40K Harlequins Showcase

Galerie
Aeldari, Imperial Knights, Space Wolves, Tournament, Warhammer 40K, Warhammer 40K 8th Edition

Odyssée De Colmar Turnier – Spiel 2 vs. Space Wolves

Spiel 2: Eldar vs. Space Wolves.

Im zweiten Spiel konnte ich gegen die Best-Painted-Armee des Turniers, großartig bemalte Space Wolves, antreten. Weiterlesen

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Aeldari, Drukhari, Spielbericht, Tournament, Warhammer 40K, Warhammer 40K 8th Edition

Odyssée De Colmar Turnier – Spiel 1 vs. Alaitoc Eldar

Spiel 1: Eldar vs. Eldar.

Meine Allianz aus Prophets of Flesh und Ulthwé gegen eine super bemalte Alaitoc Eldar-Armee von Mr. Whoody67 aus Straßbourg.

Weiterlesen

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Knight Castellan FAQ September 2018
Imperial Knights, Tournament, Warhammer 40K, Warhammer 40K 8th Edition

Warhammer 40K: Should Command Points be Faction-Specific?

Castellan Knights and Smash-Captains Everywhere!

Summer is ending and for Warhammer 40K, the next big FAQ is approaching, most likely in September after the NOVA Open tournament in Washington DC.

The NOVA Open will probably also shine a light on an issue that hopefully will get addressed in the upcoming FAQ for Warhammer 40K. Or, perhaps in the 2018 Chapter Approved later this year, though the FAQ in April demonstrated Games Workshop’s willingness to tackle issues in 40K with these updates.

The issue I am talking about is the abundance of lists built on a) a Knight Castellan (typically House Raven), b) Blood Angels (typically Jump Pack Captains with SS/TH) and c) an Imperial Guard Brigade or Battalion for command points (or CP).

For the NOVA invitational, lists similar to this allegedly make up 50%+ of the field, and probably more if we’d simplify this list to a concept of „very good, CP-hungry units/detachments + Imperial Guard CP farm“.

To me, this appears to be the kind of issue Games Workshop’s rules team might want to tackle this fall, just as they did with Smite, the „rule-of-three“ or 1st-turn deepstriking in the past (though, clearly, I could be completely wrong here).


The Command Point Problem

Is the solution a points increase to the Knight Castellan and/or the Blood Angels Thunderhammer-Captain?

Maybe, though I think the units as such are fine. The biggest problem is the ability of these lists to (re-)generate near unlimited CPs for very good stratagems, allowing them to use expensive, „game-changing“ stratagems every turn.

A Blood Angels Captain using Wings of Fire, Descent of Angels, Red Rampage and Honour the Chapter all in one go (7 CP) would leave most „normal“ armies near-out of CPs, having spent all on a single action of one character.

No „normal“ Knight army could possibly afford to use Rotate Ion Shields, Order of Companions and Machine Spirit Resurgent on a Dominus-Class Knight turn after turn after turn.

With the Imperial Guard, providing an additional supply of CPs and, more importantly, „farming“ (e.g. regenerating) CPs from the Warlord Trait Grand Strategist and the Relic Kurov’s Aquila (plus the Blood Angels‘ Veritas Vitae), this kind of army can do all of that, simultaneously, effortlessly, through all game turns.


Should Command Points be Faction-Specific?

Here’s my idea on how Games Workshop should tackle this. But a few caveats first.

  1. This should probably be an event/tournament-only recommendation, similar to the „rule of three“. The extra bookkeeping is probably unnecessary outside competitive events.
  2. This should clearly be a „beta-rule“ giving people the opportunity to test things (and TOs the option to ignore it).
  3. This is just my opinion on this. YMMD.

Anyhow.

Make Command Points and, perhaps even more importantly, Command Point regeneration faction-specific.

  • CPs should be tied to the faction that brings these CPs into the army, allowing these points to be spend only on Stratagems from and for this faction.
  • CP farming should only work on CPs/Stratagems from the faction that brings the CP regenerating rule to the army, or, if it is gaining CPs from Stratagems spend by your opponent, convert them into CPs for that particular faction in your army.
  • The three „free“ CPs for bringing a battleforged army are assigned the faction of the army’s (true) Warlord.

In other words, an army from three different factions (say, Catachans, Blood Angels and House Raven) would work with three separate command point pools for each of their detachments.


Example 1:

The army consists of:

  • A Catachan Brigade Detachment
  • A Blood Angels Battalion Detachment
  • A Super Heavy Auxiliary House Raven Castellan Knight

This army would bring 12 „Catachan CP“ (useable on generic Astra Militarum Stratagems and the Catachan-specific one), 5 „Blood Angel CP“ and 0 „House Raven CP“, +3 CPs to the faction of this army’s warlord.

Moreover, if this army featured a Grand Strategist Warlord, Kurov’s Aquila and Veritas Vitae, the Grand Strategist would only roll for „Catachan CP“ spend on Astra Militarum Stratagems, the Veritas Vitae would only roll on „Blood Angels CP“ spend on Blood Angels Stratagems and Kurov’s Aquila would turn all CPs gained as a result of the opponent playing stratagems into „Catachan CP“.


Example 2:

The army consists of:

  • A Black Heart Drukhari Spearhead Detachment with an Archon as Warlord with Labyrinthine Cunning (1 + 3 = a total of 4 „Black Heart CPs“, since it includes the Warlord. Labyrinthine Cunning would regenerate only opponents‘ and „Black Heart CPs“ into new „Black Heart CPs“).
  • A Prophets of Flesh Battalion Detachment (5 „Prophets of Flesh CP“).
  • An Craftworlds Alaitoc Air Wing Detachment (1 „Alaitoc CP“).

Etc..

Let me know what you think!

 

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Warhammer 40K, Warhammer 40K 8th Edition

Craftworlds – Alaitoc List 1850 points

The rush of 8th edition codex books has been impressive. While I patiently wait for the Space Wolves book to drop, the most recent release, Craftworld Eldar, looks so cool, I picked up at the book, dusted my Eldar off and drafted a list. Weiterlesen

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Warhammer 40K, Warhammer 40K 8th Edition

8th Edition Re-Rolls Are Weird

I had a chance to play my first game of 8th Edition Warhammer 40K.

Overall, it’s been a blast!

However, I must note that the new way of doing re-rolls can be decidedly weird in the new edition. It matters, because re-rolls are very common in the game. Having characters with aura-effects for re-rolls near units seems to be a major design feature of the new 40K. Weiterlesen

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Hobby, Miniature Painting, Space Wolves, Warhammer 40K

Painted Wulfen for my Space Wolves

As noted, I am working on a Chaos project for the new, 8th Edition of Warhammer 40K. Nonetheless, there is still stuff from my current (and still main) 40K army on my table, including these lovely Wulfen I managed to finish. Weiterlesen

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MK III Khorne Berserker Conversions
Chaos Army

Khornversions – Khorne MK III Berserkers

Brace yourself. 8th Edition is coming.

A new edition of Warhammer 40K is as good an excuse as any to start a new army. Since I have a variety of Chaos miniatures, some of which I used to play Shadow War Armageddon, my current idea is to (maybe) finally try making them into a small army. Weiterlesen

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First Game of Shadow War Armageddon
Hobby, Shadow War Armageddon, Warhammer 40K

Armageddon Blog 4 – My First Shadow War Battle

While I am still building and painting my scenery for Shadow War Armageddon, I had an opportunity for a quick lunch-time game at my local Games Workshop store. Weiterlesen

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Hobby, Shadow War Armageddon, Warhammer 40K

Armageddon Blog 2 – Building a Ferratonic Furnace

The main attraction of Shadow War Armageddon box, at least visually, is clearly the terrain. I started by picking out the two sprues from the box that make the terrain piece GW calls, individually packaged, the Ferratonic Furnace. Weiterlesen

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